say a few words on a couple of games recently that have made me crazy (in a good way of course): these Dead Space and its incredible following Dead Space 2 (played in difficult, a nightmare) . Interactive entertainment products such as these struck me: especially the latter, which has the merit of expanding the nth degree all the characteristics of the first, adding variations of gameplay BY OSCAR. I could spend hours listing to the goodies that characterize these games, since system upgrade weapons and suit, cutting a director who, as the original display system of energy and ammunition (directly on the suit and above weapons of the protagonist, lifebar nothing on the screen or other), the great advantage that this "series" (I hope that we can call it that, and is working on a "Dead space 3") is to pick up the baton of the "survival horror" was born from the now-classic Resident Evil, and galvanize the latter making it shine with new light and originality. And he does great. Let's face it, Resident Evil was a wonderful and fantastic series, but after playing to 5, I realized that by now has been altered and "ruined" losing all the appeal that had initially, becoming an action shooter that can safely be considered "not Residentevil-lish." I hope with all my heart that the above-mentioned series back on track, but it is not wrong to explore new ways, especially if they are paved with gold and covered by common Isaac Clarke, as in the case of Dead Space. If in fact the idea of mixing horror and space environments is not really all that new and original (see, for example the series of "Doom" or somehow "Quake"), the way in that this marriage was in Dead Space is a different story : If the final stages of the games they turn mostly sull'action shooter, the way in which the player is introduced to the world of the USG Ishimura (Dead Space ) and Sprawl (Dead Space 2) is one of the most terrifying survival horror. Multi-stage it is difficult to proceed along a corridor for fear of who knows what abomination hidden in the shadows, or you jump on the chair because of a monster that comes to us on a grate on the ceiling. In some places it even startled by the shadows of the fans that move projected onto the walls, and monstrosity from the minds of programmers can easily compete with the various Lickers and Leeches (see the various Resident Evil).
With an HDMI cable you can enjoy incredibly crisp and clear graphics, what surprises the game is also an excellent technical level: a drop in frame rate never, never out of a texture place or poorly rendered, even the shadow of aliasing. Sound effects Oscar.
If I chose to talk about these games like they were one is because they are deeply interconnected, and though different from each other in content and form, are identical in the foundations. Highly recommended to anyone looking for two great games, two so-called "killer applications".
With an HDMI cable you can enjoy incredibly crisp and clear graphics, what surprises the game is also an excellent technical level: a drop in frame rate never, never out of a texture place or poorly rendered, even the shadow of aliasing. Sound effects Oscar.
If I chose to talk about these games like they were one is because they are deeply interconnected, and though different from each other in content and form, are identical in the foundations. Highly recommended to anyone looking for two great games, two so-called "killer applications".